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	<title>goingprogaming.com &#187; structure</title>
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		<title>New Star Trek Online patch structure looks forward</title>
		<link>http://goingprogaming.com/mmos/new-star-trek-online-patch-structure-looks-forward/</link>
		<comments>http://goingprogaming.com/mmos/new-star-trek-online-patch-structure-looks-forward/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 10:23:25 +0000</pubDate>
		<dc:creator>Going Pro Gaming</dc:creator>
				<category><![CDATA[MMOs]]></category>
		<category><![CDATA[forward]]></category>
		<category><![CDATA[looks]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Star]]></category>
		<category><![CDATA[structure]]></category>
		<category><![CDATA[Trek]]></category>

		<guid isPermaLink="false">http://goingprogaming.com/mmos/new-star-trek-online-patch-structure-looks-forward/</guid>
		<description><![CDATA[
While you can fault the team behind Star Trek Online for some things, failure to plan is certainly not one of them. The development team has been very public about their plans for testing and release, which made a few people rather curious when Season 1.2 launched in early June rather than late May. What [...]<p><a href="http://goingprogaming.com/mmos/new-star-trek-online-patch-structure-looks-forward/">New Star Trek Online patch structure looks forward</a> is a post from: <a href="http://goingprogaming.com">Going Pro Gaming</a>
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			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://www.startrekonline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.massively.com/media/2010/06/sto-engineering-epl-614.jpg" /></a></div>
<p>While you can fault the team behind <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> for some things, failure to plan is certainly not one of them. The development team has been very public about their plans for testing and release, which made a few people rather curious when <a href="http://www.massively.com/2010/06/03/stos-season-one-update-two-soft-lands-today/">Season 1.2 launched in early June</a> rather than late May. What would that mean for <a href="http://www.massively.com/tag/Season-1.3/">Season 1.3</a> and the following <a href="http://www.massively.com/tag/Season-2/">Season 2</a> patch? <a href="http://forums.startrekonline.com/showthread.php?t=162261">The most recent Engineering Report</a> on the official forums tackles precisely that, explaining that the team has adjusted their schedule slightly and will roll 1.3 straight into the Season 2 patch.</p>
<p>That leaves us with an enormous list of features for Season 2, which is aimed at July. Ship interiors and a raise in level cap to 51 are the two most obvious changes, with the former offering a choice from several layouts and the latter promoting a player to the rank of Vice Admiral or Lieutenant General. There&#8217;s also the addition of minigames, weekly episodes, officer trading, new episodes for the high-level band, a new fleet action, and a general surfeit of improvements to the game. <em><a href="http://www.massively.com/category/Star-Trek-Online/">Star Trek Online</a></em> players are encouraged to <a href="http://forums.startrekonline.com/showthread.php?t=162261">check out the official thread</a> and offer any feedback to the proposed changes.
<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/patches/" rel="tag">Patches</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p>
<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.massively.com/2010/06/14/new-star-trek-online-patch-structure-looks-forward/">New Star Trek Online patch structure looks forward</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 14 Jun 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<p><a href="http://www.massively.com/2010/06/14/new-star-trek-online-patch-structure-looks-forward/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19516127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2010/06/14/new-star-trek-online-patch-structure-looks-forward/#comments" title="View reader comments on this entry">Comments</a></p>
<p>View full post on <a href="http://www.massively.com/2010/06/14/new-star-trek-online-patch-structure-looks-forward/">Massively</a></p>
<p><a href="http://goingprogaming.com/mmos/new-star-trek-online-patch-structure-looks-forward/">New Star Trek Online patch structure looks forward</a> is a post from: <a href="http://goingprogaming.com">Going Pro Gaming</a>
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		<title>Warhammer 40k devs on unusual pricing structure and WoW-killing</title>
		<link>http://goingprogaming.com/mmos/warhammer-40k-devs-on-unusual-pricing-structure-and-wow-killing/</link>
		<comments>http://goingprogaming.com/mmos/warhammer-40k-devs-on-unusual-pricing-structure-and-wow-killing/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 21:43:47 +0000</pubDate>
		<dc:creator>Going Pro Gaming</dc:creator>
				<category><![CDATA[MMOs]]></category>
		<category><![CDATA[devs]]></category>
		<category><![CDATA[pricing]]></category>
		<category><![CDATA[structure]]></category>
		<category><![CDATA[unusual]]></category>
		<category><![CDATA[Warhammer]]></category>
		<category><![CDATA[WoWkilling]]></category>

		<guid isPermaLink="false">http://goingprogaming.com/mmos/warhammer-40k-devs-on-unusual-pricing-structure-and-wow-killing/</guid>
		<description><![CDATA[
&#8220;WoW-killer&#8221; is a cliched term these days, and many MMO fans continue to keep a weather eye out for the game that will take down the juggernaut of the gaming world.
No thanks, say the developers behind Warhammer 40k. Brian Farrell is the CEO and President of THQ, the company behind Warhammer 40k, and he has [...]<p><a href="http://goingprogaming.com/mmos/warhammer-40k-devs-on-unusual-pricing-structure-and-wow-killing/">Warhammer 40k devs on unusual pricing structure and WoW-killing</a> is a post from: <a href="http://goingprogaming.com">Going Pro Gaming</a>
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			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://pc.ign.com/articles/107/1071607p1.html"><img hspace="4" border="1" vspace="4" alt="" src="http://goingprogaming.com/wp-content/uploads/HLIC/128fe101a05dc4e2d2fe403558cded30.jpg" /></a></div>
<p>&#8220;<a href="http://www.worldofwarcraft.com/index.xml"><em>WoW</em></a>-killer&#8221; is a cliched term these days, and many MMO fans continue to keep a weather eye out for the game that will take down the juggernaut of the gaming world.</p>
<p>No thanks, say the developers behind <a href="http://www.massively.com/category/warhammer-40k/"><em>Warhammer 40k</em></a>. <a href="http://www.massively.com/tag/brian-farrell">Brian Farrell</a> is the CEO and President of <a href="http://www.thq.com/territory.php">THQ</a>, the company behind <em>Warhammer 40k</em>, and he has no desire to go after that title. <em>&#8220;What we love about the </em>Warhammer 40K<em> MMO is that it&#8217;s different in that it&#8217;s a sci-fi, futuristic-based world. We&#8217;re not competing directly in the orcs and elves fantasy environment that </em><a href="http://www.massively.com/category/world-of-warcraft">World of Warcraft</a><em> is in. We can differentiate ourselves.&#8221; </em></p>
<p>Farrell feels that there is plenty of room for more than one great title, particularly since the game is a completely different type of MMO. In addition to addressing the <em>WoW</em> question, Farrell also offered up some interesting information regarding the pricing structure for <em>Warhammer 40k</em>, indicating that it will vary depending on what part of the world you are playing in. </p>
<p><em>Warhammer40k</em> will be revealed fully at <a href="http://www.massively.com/2010/02/04/warhammer-40k-mmo-to-be-fully-revealed-this-summer/">E3 this June</a>, but for now you can take a look at more of what Farrell had to say recently <a href="http://pc.ign.com/articles/107/1071607p1.html">over at IGN</a>.
<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/warhammer-40k/" rel="tag">Warhammer 40k</a></p>
<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.massively.com/2010/03/03/warhammer-40k-devs-on-unusual-pricing-structure-and-wow-killing/">Warhammer 40k devs on unusual pricing structure and WoW-killing</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 03 Mar 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<p><a href="http://www.massively.com/2010/03/03/warhammer-40k-devs-on-unusual-pricing-structure-and-wow-killing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19380423/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2010/03/03/warhammer-40k-devs-on-unusual-pricing-structure-and-wow-killing/#comments" title="View reader comments on this entry">Comments</a></p>
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<p><a href="http://goingprogaming.com/mmos/warhammer-40k-devs-on-unusual-pricing-structure-and-wow-killing/">Warhammer 40k devs on unusual pricing structure and WoW-killing</a> is a post from: <a href="http://goingprogaming.com">Going Pro Gaming</a>
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		<title>Facebook Holders Tighten Their Grip</title>
		<link>http://goingprogaming.com/general/facebook-holders-tighten-their-grip/</link>
		<comments>http://goingprogaming.com/general/facebook-holders-tighten-their-grip/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 10:46:26 +0000</pubDate>
		<dc:creator>Going Pro Gaming</dc:creator>
				<category><![CDATA[General]]></category>
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		<guid isPermaLink="false">http://goingprogaming.com/general/facebook-holders-tighten-their-grip/</guid>
		<description><![CDATA[Facebook has established a dual-class stock structure, a move that helps lay the groundwork for an eventual IPO.
Facebook Holders Tighten Their Grip is a post from: Going Pro Gaming

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			<content:encoded><![CDATA[<p>Facebook has established a dual-class stock structure, a move that helps lay the groundwork for an eventual IPO.</p>
<p><a href="http://goingprogaming.com/general/facebook-holders-tighten-their-grip/">Facebook Holders Tighten Their Grip</a> is a post from: <a href="http://goingprogaming.com">Going Pro Gaming</a>
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		<title>Facebook Creates Dual-Class Stock</title>
		<link>http://goingprogaming.com/general/facebook-creates-dual-class-stock/</link>
		<comments>http://goingprogaming.com/general/facebook-creates-dual-class-stock/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 20:41:16 +0000</pubDate>
		<dc:creator>Going Pro Gaming</dc:creator>
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		<description><![CDATA[Facebook has established a dual-class stock structure, a move that helps lay the groundwork for an eventual initial public offering.
Facebook Creates Dual-Class Stock is a post from: Going Pro Gaming

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<p><a href="http://goingprogaming.com/general/facebook-creates-dual-class-stock/">Facebook Creates Dual-Class Stock</a> is a post from: <a href="http://goingprogaming.com">Going Pro Gaming</a>
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			<content:encoded><![CDATA[<p>Facebook has established a dual-class stock structure, a move that helps lay the groundwork for an eventual initial public offering.</p>
<p><a href="http://goingprogaming.com/general/facebook-creates-dual-class-stock/">Facebook Creates Dual-Class Stock</a> is a post from: <a href="http://goingprogaming.com">Going Pro Gaming</a>
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