PlayStation Move Launch Center
Written by Going Pro Gaming Posted on Sep 1, 2010, 6:18 pm
PlayStation Move Launch Center
Your complete guide to Sony’s new motion controller.
continued…
By 1UP Staff, 09/01/2010
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Article Category: General
Tags: Center, launch, move, PlayStation
MAG to Get Move Support, Beta Bringing Other New Features Next Week
Written by Going Pro Gaming Posted on Aug 18, 2010, 3:48 pm
Numerous games are shipping with or adding PlayStation Move support, and among the games adding support is MAG. Zipper Interactive has announced that you’ll be able to play MAG with Move “later this Autumn.”
In addition to that, Zipper also has a significant update for the game coming with a number of new features that have nothing to do with Move. MAG owners will be able to check out the update by downloading a beta that is coming to the PlayStation Store next Tuesday, August 24.
By having your MAG disc in the drive, you’ll be able to open the beta and try out, among other things, the new Escalation game type, nine new weapons (three for each faction), new clan features, an updated skill tree, a new in-game “economy system,” and the addition of more character slots so that you can have a player on Raven, Valor, and SVER.
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Article Category: General
Mizuguchi: “No Comment” on Move, 3D Support for Child of Eden
Written by Going Pro Gaming Posted on Jul 26, 2010, 1:54 pm
Though the developers at Q Entertainment have only demonstrated the game on Kinect-equipped Xbox 360s, Child of Eden is confirmed for a PlayStation 3 release as well. What we don’t know, however, is whether or not the rhythmic shooter will also incorporate motion controls on Sony’s platform.
Speaking with CVG, Q Entertainment founder Tetsuya Mizuguchi remained non-committal on the possibility of PlayStation Move support for Child of Eden. “We can’t say anything at this time,” said the designer, following earlier reports that Q Entertainment doesn’t even have a Move development kit yet.
And what about that other big feature Sony touted at E3? When asked about the potential for 3D in Child of Eden, Mizuguchi replied, “Unfortunately we can’t comment on that at the moment, either.”
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Flight Control HD to Get PlayStation Move Compatible PS3 Release
Written by Going Pro Gaming Posted on Jul 22, 2010, 2:30 pm
Website Siliconera has discovered via a press release from Sony Computer Entertainment Asia that not only is the PlayStation Move to see a launch date of September 15th in select parts of Asia such as Hong Kong and Korea, (day-and-date with the European launch, four days before the North American, and over a month before the Japanese launch) Firemint’s top selling and critically acclaimed iPad title Flight Control HD — itself based on a port of the original iPhone title Flight Control — is to be a launch PlayStation Network title for the new control system.
No details of pricing have been revealed for the downloadable title, but Firemint are again taking up the development reins.
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Article Category: General
Tags: Compatible, Control, flight, move, PlayStation, release
Sly Collection to Feature Full 3D, Move Mini-Games
Written by Going Pro Gaming Posted on Jul 22, 2010, 8:21 am
Sony has outlined more details of the Sly Cooper Collection on the PlayStation Blog, and not all of them mesh with the information we’ve heard before. Namely, SCEA marketing manager Jefferson Dong says that Sanzaru Games has added new 3D support for all three Sly games in the set. That sounds great, but we had earlier heard that only Sly 3 would get the 3D treatment. We’re not sure if earlier reports were inaccurate, or if Sanzaru decided to put in the extra work, but it seems that you can enjoy each Sly title in three-dimensional glory.
The title is also going to implement the new Sony Move with some unspecified mini-games. And like the God of War Collection, it will retail for $39.99 and include Trophies for each of the games. In this case, that means three Platinum Trophies for those of you looking to boost your rank. The game is due out this fall, so follow Sly’s example and resort to honorable thievery to pay for it.
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Article Category: General
Tags: Collection, Feature, Full, minigames, move
Totem Talk: Enhance DPS on the move
Written by Going Pro Gaming Posted on Jul 11, 2010, 3:55 am

Rich Maloy, master of the turn-around-Frost-Shock, nerd-rager of the Big Crits (week 7 coming next week), and blogger of the enhancement variety prides himself on keeping the pressure on the boss at all times. He encourages you to work on your turn-around jump shot this week.
I love being melee. I love being up in the middle of the fray right on the boss’ heel, breathing in the fumes of battle and mashing my abilities as fast as global cooldowns will allow. But the cost of being in the heart of the action are cleaves. And whirlwinds. And tail swipes, dragon breaths, shock vortexes, running around the room chasing ads, and oh yeah, dodging cleaves. Did I mention whirlwinds yet?
Granted, there’s not as much hate on melee in Wrath as there was in The Burning Crusade, but our DPS is still limited by time on target. We are after all, melee. Yet the great thing about enhance is when we’re not in melee range, we can still lob some spells and drop some fire bombs all while running around dodging those whirlwinds.
It was Sindragosa’s Permeating Chill that first got me thinking about maximizing my damage output while I’m not doing melee attacks. Also, her Blistering Cold got me wondering about ways to keep damage on boss even while running in the complete opposite direction. What follows are some of my simple strategies for maximizing time on target and keeping the damage pumping even while running around.
Continue reading Totem Talk: Enhance DPS on the move
Filed under: Shaman, (Shaman) Totem Talk
Totem Talk: Enhance DPS on the move originally appeared on WoW.com on Sat, 10 Jul 2010 14:00:00 EST. Please see our terms for use of feeds.
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PlayStation 3 Move Launch Detailed
Written by Going Pro Gaming Posted on Jul 6, 2010, 1:33 am
Sony has announced its complete launch line-up for the October 21 launch of its motion-controlled Move in Japan.
The following games will be available day one (courtesy Andriasang):
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Tags: detailed, launch, move, PlayStation
Heavy Rain Not Finished “As Intended” Due to Move Support
Written by Going Pro Gaming Posted on Jul 1, 2010, 1:51 pm
It was a real bittersweet moment when developer Quantic Dream revealed that Heavy Rain would be updated to support the PlayStation Move motion controller. Sure, fans would get to experience creator David Cage’s murder mystery in an entirely new, immersive way, but it also meant that the previously announced “Chronicles” DLC for the game would likely never see the light of day.
Don’t worry, though; David Cage is just as upset as you are. “We proposed three episodes about one hour long and being focused on the background of the main characters,” Cage explained to NowGamer (via VG247). “I thought fans would really enjoy these episodes because they explained many aspects of HR and why characters are who they are.”
He continued, “Unfortunately, Sony preferred to ask us to focus on Move to support the device rather than on creating new content. On our side, we did not want to spend more time on HR, which would have meant delaying new projects. This is a decision I can understand, and I am certainly happy we had the opportunity to play with this device and to support it, although I am certainly disappointed for fans we could not finish the story of HR the way we intended.”
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Move Over Guitar Hero, Legacy Interactive Announces Disaster Hero
Written by Going Pro Gaming Posted on Jun 24, 2010, 6:46 pm
Guitar Hero lets you pretend to be a rock star with platstic instruments, but Legacy Interactive’s new game puts more emphasis on the “hero” part of the equation.
The studio is partnering with the American College of Emergency Physicians (ACEP) to create Disaster Hero, which will teach kids and their families how to deal with different types of emergencies.
“This project to develop an educational program for children using a game platform will be a unique approach to teaching kids to have an active role in home disaster planning,” said ACEP president Dr. Angela Gardner.
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Tags: Announces, Disaster, Guitar, Hero, Interactive, Legacy, move, over
Activision Hesitant to Support Kinect, Move
Written by Going Pro Gaming Posted on Jun 23, 2010, 3:04 pm
Being the biggest third-party publisher in the world, you might think that Activision Blizzard would already have a lot of games lined up to adopt the new PlayStation Move and Kinect technologies. That’s actually not the case, and the opposite is what’s closer to the truth; Activision Blizzard is taking a very cautious approach with its support for the two new control methods until it can see that gamers are adopting them en masse. Part of the concern lies with the fairly high prices of Move and Kinect (though the latter’s price has yet to be officially announced); Activision chief operating officer Thomas Tippl even admitted to Gamasutra that the high prices “absolutely” concern him.
“I think as a publisher, you have to be concerned about how the price drives a lot of the outcome of how big of an install base there’s going to be [for hardware],” he said. “The bigger the install base, the more likely that you can make sense out of your investment. So, the lower the price, the better. In this economic environment, it’s probably more important than ever.”
Kinect is being listed on Amazon.com and GameStop.com as $149.99. Microsoft hasn’t officially announced a price for Kinect, but has promised one will be made public prior to Gamescom in August. Move, on the other hand, was priced during E3: The controller itself will cost $49.99, the navigation controller $29.99, and the required PlayStation Eye camera $39.99. All three required Move pieces and a copy of Sports Champions can be had in a bundle for $99.99. But with either Move or Kinect, you’ll be looking at a minimum required investment of at least that $99.99, and Move will require additional controllers for multiplayer, meaning an additional $49.99-$79.99 per extra player.
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Article Category: General
Tags: Activision, Hesitant, Kinect, move, Support



