Green Day: Rock Band Coming June 8

Green Day


Harmonix and MTV Games announced today that Green Day: Rock Band is set for a worldwide release on June 8, 2010. The game features over 47 tracks, including “Brain Stew,” “Jaded,” “Hitchin’ a Ride,” “American Idiot,” “Wake Me Up When September Ends,” and “Boulevard of Broken Dreams.” We expect to see a full track list teased in the coming months. It sounds like Harmonix is aiming to take a similar archival approach to The Beatles Rock Band, offering unlockable images and rare videos of interviews and performances.

Unlike the Beatles version, however, we apparently won’t be seeing instruments in the style of Green Day’s own. This could be a sign that the days of large instrument bundles may be starting to wane, at least for spin-offs. Instead, the Wii standalone version is the cheapest option at $49.99, while the Xbox 360 and PlayStation 3 versions will be $59.99. As previously reported the game supports song exporting, but it will cost you extra. The “Plus” edition is only for the Xbox 360 and PlayStation 3, and costs an extra ten bucks at $69.99. For the money, you get special packaging, the export feature, and access to six Green Day DLC tracks. From the sounds of it, these are the tracks already available on the Rock Band store, but with added visual flair.

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Tiger Woods 11 to support PlayStation Motion Controller

Much like the star it’s named for, it seems the Tiger Woods PGA Tour franchise isn’t adverse to trying new things. EA has announced that the next iteration, Tiger Woods PGA Tour 11, will support the PlayStation Motion Controller to “give gamers an authentic interactive swing experience.”

There aren’t any other details about Motion Controller implementation at the moment, but the game is slated for release on June 8 — well before the Motion Controller’s projected fall release. (And before you ask, no mention has been made of support for Microsoft’s Project Natal.)

It may be less flashy, but series fans may be interested to hear the game will also feature the Ryder Cup, allowing for two 12-man teams to face off against each other.

We say 12-man, but we guess it could be 12 women against 12 men, right? Heck, maybe even 12 women against one man. Can you imagine, one guy trying to keep up with all those women? We sure can’t.

Tiger Woods PGA Tour 11 will be available on June 8 for Wii (with MotionPlus support), Xbox 360, PS3 and iPhone.

[Editor's Note: EA's press release only included a box art asset for the Xbox 360 version. Go figure.]

JoystiqTiger Woods 11 to support PlayStation Motion Controller originally appeared on Joystiq on Tue, 09 Mar 2010 13:57:00 EST. Please see our terms for use of feeds.

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Next Red Faction planned for March 2011, focus on franchise’s roots

In an interview with Joystiq during the 2010 Game Developer’s Conference, THQ’s executive VP of Core Games Danny Bilson let a few new details slip about the upcoming sequel to the critical-smash hit Red Faction: Guerrilla. “The new game takes [Red Faction] to a whole new place, it kind of goes back to the old Red Faction because about 80% of it is underground,” Bilson said. According to Bilson, the as-yet-properly-named sequel — which he describes as a “hybrid” between the first two titles in the Red Faction franchise and Guerrilla — is planned for release in March 2011. (In February, THQ’s annual investors conference call vaguely stated a Guerrilla sequel was planned for the company’s “fiscal 2011″ window.)

Bilson was tight-lipped on other details but did confirm the upcoming open-world third-person shooter would be far more “structured,” akin to a “narrative” shooter. The sequel will still feature the destructibility Bilson says cost THQ “a fortune” to develop for Guerrilla, but will have a much greater impact on cities built closer together in the tight confines of the new underground world.

Although Guerrilla captivated most critics (netting a Metacritic average of 85 across three platforms) the third-person shooter failed to meet THQ’s sales expectations. While Bilson said it would have been easy to scrap the characters and setting in the upcoming sequel and shift it into a new intellectual property — effectively severing its connection to Guerrilla’s poor retail showing — he felt the quality in the previous entry was too great to abandon the Red Faction universe.

The strategy now, says Bilson, is to expose gamers to the series in order to prepare them for the future, citing the recent Red Faction: Guerrilla giveaway promotion as an example of giving the title the exposure it “deserved” at launch. “Giving away the stock now, on Red Faction, is getting more people exposed to the IP because we’re going bigger on Red Faction next time,” Bilson told us. “If the game wasn’t so good, we wouldn’t be giving it away at all.”

JoystiqNext Red Faction planned for March 2011, focus on franchise’s roots originally appeared on Joystiq on Thu, 11 Mar 2010 08:55:00 EST. Please see our terms for use of feeds.

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Prison Break escaping March 30; new screens released

We have no doubt you’ve been counting the days (likely via tick marks on the wall), waiting for more information on Zootfly/SouthPeak Games’ Prison Break, so you’ll be glad to hear that the game finally got a solid release date (March 30) and a price ($49.99 on 360/PS3, $39.99 on PC) today from its publisher.

Along with the mess of new screens we’ve dropped below into a gallery, this is just about the most flush we’ve been with Prison Break info in the entire history of the game’s development cycle — and it’s coming out in just under three weeks! As the game’s coming from the developer of Mr. T: The Game, we’re willing to give this one a shot just so we can support the company’s upcoming adventure into madness.

JoystiqPrison Break escaping March 30; new screens released originally appeared on Joystiq on Thu, 11 Mar 2010 06:00:00 EST. Please see our terms for use of feeds.

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Impressions: Medal of Honor


click to enlarge

It’s impossible to avoid comparisons between EA’s upcoming Medal of Honor reboot and Infinity Ward’s Modern Warfare series … so, I’ll just get it out of the way: Medal of Honor unapologetically follows in the footsteps of Call of Duty. In fact, I’m willing to raise the possibility that Medal of Honor could be the “true” sequel to the Call of Duty 4 campaign many of us are still waiting for after suffering through Modern Warfare 2’s increasingly preposterous storyline.

Recently, I got a peak at a new Medal of Honor trailer which lays it out like this: There are two sides to every war: the sledgehammer and the scalpel. What Call of Duty 4 did so well was to portray exactly how these two components work in tandem, as it featured scenarios in which large assaults aided small elite forces, and vice versa. Medal of Honor promises to recreate similar battlefield situations, with the “scalpel” represented by the Tier 1 Operators, an elite branch of SOCOM.

Continue reading Impressions: Medal of Honor

JoystiqImpressions: Medal of Honor originally appeared on Joystiq on Thu, 11 Mar 2010 04:00:00 EST. Please see our terms for use of feeds.

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SOCOM 4: The Next “Real” Game To Support PlayStation Move

Many of us here in the office got our first hands-on with the new PlayStation Move today and its (somewhat necessary) add-on, the Sub Controller. There were a number of tech demos on display at the event (look for our video recap for more impressions), whereas the only “real” game on display working with the new Move was the recently announced SOCOM 4. And while I personally won’t be hanging up my DualShock3 and trading it in for a Move after my first impressions with the product, it’s still an impressive display on what can be done with this new device: decent motion control for a hardcore game.

The PlayStation Move controllers themselves are very similar to the current set-up of the Wii Remote and its Nunchuk: The right-hand controller controls your head/gun/firing while the left-hand controller handles your movement with an analog stick. Each controller has a trigger as well; the left-hand’s trigger operates as a “go-into-cover” function, while the right-hand’s trigger fires your selected weapon (for the sake of the demo we were only able to use a machine gun). There is even an “action” button in the middle of the Move that, when pressed, would have you look down the sight line of the rifle — making the motion sensitivity increase.

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The Social Strategies.

How I Destroyed My Shyness And Social Anxiety By Playing Games! A Radical New Method Presented By Acclaimed Personal Development Coach, Jon Mercer. Affiliates Get Quick Conversions And 60% Payouts! Users Love The Social Strategies!
The Social Strategies.

Reggie: Nintendo not ‘thinking seriously’ about next console yet

In a Forbes interview, Nintendo of America president Reggie Fils-Aime gave the impression that a new home console from Nintendo is still in the distant future.

“The way we approach that innovation,” he said, referring to Nintendo’s innovative “jumps” (like the Wii), “because we have hardware developers working side by side with software developers, is that when the software developer comes forward with an idea that can’t be executed on the current platform, that’s when we start thinking seriously about the next system. We’re not there yet, from a Wii perspective.” Of course, E3 is still a few months away.

Satoru Iwata recently commented that a Wii successor would “need something new” in addition to HD graphics to be worthwhile, and Fils-Aime, who has previously, “forcefully” denied plans for an Wii HD model, echoed this sentiment. “So when people talk about high definition for the Wii console, our feedback is that that by itself will not create a brand new experience. Therefore, we’re not interested. What we have to push for are groundbreaking new experiences. Technology has to enable it, not to be a means all by itself.”

[Via Edge]

JoystiqReggie: Nintendo not ‘thinking seriously’ about next console yet originally appeared on Joystiq on Wed, 10 Mar 2010 12:30:00 EST. Please see our terms for use of feeds.

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Interview: Microsoft on integrating Xbox Live into Windows Phone 7 Series

Windows Phone 7 isn’t just Microsoft’s attempt to compete against Apple’s iPhone. It’s also the introduction of the first portable Xbox platform. During GDC today, we talked to Xbox Live GM Ron Pessner and XNA Game Studio manager Michael Klucher about how games integrate into the mobile platform and what gamers and developers can expect in the future.

For the purpose of this interview, Pessner and Klucher merged into one entity (they spoke over each other a lot!) to answer our questions:

Microsoft plans to separate games that do and don’t support Xbox Live functionality on Windows Phone. Are there any concerns that this will turn off indie developers?

Pessner and Klucher: The short answer is “no.” The way that we built the Phone and Marketplace experience makes it very easy to search for what you’re looking for. With XNA Game Studio 4.0, you can use the same set of tools to build an Xbox Live game or non-Xbox Live game on the platform. The benefit that developers get for working with Game Studio is everything we just described.

We also are very interested in seeing concept submissions from the indie community, and we’re out talking to a lot of independent developers. Fortunately, we’re working with a lot of these folks in context of the console today, and many of the console titles that have come to us through the Indie Channel or Xbox Live Arcade, we think will also make fantastic mobile titles. So we’re reaching back out to these developers and accepting submissions for ideas as a way to help make those Xbox Live titles. It’s up to the developer in terms of what they want to do on the platform, but we’re really excited with the response we’ve seen so far.

Continue reading Interview: Microsoft on integrating Xbox Live into Windows Phone 7 Series

JoystiqInterview: Microsoft on integrating Xbox Live into Windows Phone 7 Series originally appeared on Joystiq on Wed, 10 Mar 2010 18:00:00 EST. Please see our terms for use of feeds.

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Darksiders dev David Adams gushes about THQ

Unlike the less than wonderful relations some developers are currently having with their publishing partners, Vigil Games‘ general manager David Adams says things between his studio and THQ couldn’t have been better during the development of Darksiders. “We were pretty lucky, just because our publisher had this weird, insane faith in us that I don’t necessarily think any other publisher would have had … our take was that if we just did really cool stuff, people would see that — they’d want to jump on the bandwagon and support us, and THQ did,” Adams tells GamesIndustry.biz in a recent interview.

Adams adds that his studio is constantly “trying to be more efficient, do stuff quicker, using less money,” so that certainly can’t hurt how THQ feels about Vigil, especially given the last year of “restructuring” the publisher underwent to become financially solvent once again. “THQ went through a lot of pain and restructuring — they took a lot of bullets so we could continue to make our game, and that’s a good indication of their faith in us, and their drive to make great-quality products.” We’d like to point out that, in this situation, we’re all winners because THQ has seemingly become a competitive publisher again, due to producing quality products that we get to play — and hey, tons of people don’t lose their jobs.

JoystiqDarksiders dev David Adams gushes about THQ originally appeared on Joystiq on Thu, 11 Mar 2010 02:00:00 EST. Please see our terms for use of feeds.

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