WarioWare D.I.Y. videos show you how to … D.I.Y.
Written by Going Pro Gaming Posted on Mar 18, 2010, 12:46 am
You’ll notice that the guy in the videos is using a DSi XL — we can tell you that, after seeing the hardware running D.I.Y. in person, the hefty handheld’s humongous screens really are great for editing sprites and other details, as is the pen-sized stylus. Either that, or our eyesight really is getting worse.
Continue reading WarioWare D.I.Y. videos show you how to … D.I.Y.
WarioWare D.I.Y. videos show you how to … D.I.Y. originally appeared on Joystiq on Wed, 17 Mar 2010 23:00:00 EST. Please see our terms for use of feeds.
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The monsters you didn’t see in BioShock
Written by Going Pro Gaming Posted on Mar 18, 2010, 12:46 am

We imagine that people wouldn’t look back so fondly on their experience in Rapture if it had been populated by melting guys and people that were in the process of turning into giant bugs. Creepy little girls seem just a bit less creepy in comparison.
The monsters you didn’t see in BioShock originally appeared on Joystiq on Wed, 17 Mar 2010 21:30:00 EST. Please see our terms for use of feeds.
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Toy Story 3, Brunswick Pro Bowling added to PlayStation Move lineup
Written by Going Pro Gaming Posted on Mar 17, 2010, 11:58 pm
Sony has added two titles to the PlayStation Move’s launch lineup that we haven’t seen before. Not only will you be able to get your Move on in Slider, Sports Champions and all of the other announced launch titles, but we can now add Disney-Pixar’s Toy Story 3 and Brunswick Pro Bowling into the mix as well. Toy Story 3 is of course a tie-in to the movie, and Brunswick is in there because you can’t have a motion controller in 2010 without a bowling game attached.
No seriously, you can’t. Which is weird, because the future of gaming sure does look a lot like the 2007 of gaming. Only with better graphics.
[Via PSLS]
Toy Story 3, Brunswick Pro Bowling added to PlayStation Move lineup originally appeared on Joystiq on Wed, 17 Mar 2010 22:00:00 EST. Please see our terms for use of feeds.
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Tags: added, Bowling, Brunswick, lineup', move, PlayStation, Story
Sega Aiming to Reestablish Respect for Older IPs
Written by Going Pro Gaming Posted on Mar 17, 2010, 10:13 pm
Between the first Sonic the Hedgehog reboot, Golden Axe: Beast Rider and other less than stellar titles, Sega’s original IPs have taken a bit of a beating. No more though, the publisher said in a recent interview with Computer and Video Games.
“It’s important that our old IPs are respected, [and] we need to deliver a good product,” said Sega’s Mike Hayes. “And in some instances we have done that – look back at when we re-did Sega Rally. It scored well and was moderately successful commercially. But then with other great franchises like Golden Axe we didn’t produce a great game at all.”
He continued, “Going forward, if we’re going to look at any existing IP to bring out the locker, we have to make sure we get the quality to a level we now expect. I’m not saying which IP it would be – a Streets Of Rage, a Crazy Taxi, whatever. What we have to do now is build something that is 85 percent plus [rated]. We can’t just get away with PR.”
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Tags: aiming, Older, Reestablish, Respect, Sega
Impressions: Sam & Max: The Devil’s Playhouse – The Penal Zone (PS3)
Written by Going Pro Gaming Posted on Mar 17, 2010, 8:44 pm
“We wanted to bump everything up presentation-wise for this season,” said designer Chuck Jordan, drawing attention to the Telltale engine’s impressive — nay, tight — visual enhancements. The Penal Zone, the first of five monthly episodes comprising Sam & Max: The Devil’s Playhouse, features noticeably improved lighting, real-time shadows and more expressive facial animation. As Jordan pointed out, “an expression can sell a joke for the first time.”
Based on the demo I saw at the Game Developers Conference, it’s also apparent that the improved graphics do make a difference to that pot plant. Because you transform into one. “When you finally get to control Max,” Jordan said, “it’s really weird.” Like, really really weird.
Continue reading Impressions: Sam & Max: The Devil’s Playhouse – The Penal Zone (PS3)
Impressions: Sam & Max: The Devil’s Playhouse – The Penal Zone (PS3) originally appeared on Joystiq on Wed, 17 Mar 2010 20:00:00 EST. Please see our terms for use of feeds.
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Cave Story includes playable Curly Brace
Written by Going Pro Gaming Posted on Mar 17, 2010, 7:18 pm

We’re checking with Nicalis now to learn more about her inclusion — whether she’s part of the initial download or DLC, and how her presence affects gameplay. Worst case scenario: we find out on Monday when the game comes out.
Continue reading Cave Story includes playable Curly Brace
Cave Story includes playable Curly Brace originally appeared on Joystiq Nintendo on Wed, 17 Mar 2010 17:30:00 EST. Please see our terms for use of feeds.
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New EA Sports MMA trailer starts a fight
Written by Going Pro Gaming Posted on Mar 17, 2010, 7:18 pm
Still, it’s hard to know if EA Sports has what it takes to go up against THQ in the MMA arena. Will EA get its foot in the ring, or will it be KO’d before the fight even begins?
New EA Sports MMA trailer starts a fight originally appeared on Joystiq on Wed, 17 Mar 2010 19:00:00 EST. Please see our terms for use of feeds.
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Puzzle Quest 2 Is The Diablo Of Puzzle RPGs
Written by Going Pro Gaming Posted on Mar 17, 2010, 7:09 pm
It’s safe to say few people really hated Puzzle Quest. Sure, there was some public gristling about gameplay bugs that led to A.I. cheating, but by then, it had already made its mark and wound up as a surprising smash hit, and there’s little faulting that fact. Developer Infinite Interactive tried some new things in Puzzle Quest Galactrix and Puzzle Kingdoms, but now it’s ready to return to the original RPG-meets-Bejeweled formula, and with the advantage of a few years to think things through, Puzzle Quest 2 seems to be on the right track, with several sound ideas thrown into the mix.
Upon first glance, PQ2 has a slightly darker/less colorful art style to go with it, and a move from the macro-view overworld map to a zoomed-in isometric look that makes the game look more like Diablo or many other classic PC RPGs (you still use a cursor and “click” on nodes as they appear, though). Your chosen character enters a town under siege, and from there, paths continue on out of town, into caves and dungeons, and so on, all from this same view.
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Game Testing – Learn to Market Yourself
Written by Going Pro Gaming Posted on Mar 17, 2010, 5:36 pm
Becoming a freelance game tester can be a great way to get into the video game industry. Finding bugs and glitches in games will earn you money from companies to go towards college or even to make a living. This work can be done at home and somewhat at your own pace. In order to earn a freelance living in game testing you first need to start looking for companies to send you beta testing and independently tested games. There is a link at the bottom of the page showing you how to sign up with these companies, but I will provide you with some ways that will help to market yourself as a tester.
Gaming Community
Although the gaming community is known for sarcasm and ruthless scrutiny, it still can help to be known amongst the fans of gaming. Start to let your job occupation be known and without leaking information, try to convey that you have worked on past games. Write posts and threads on forums, telling deep information (you will learn after signing up) on the game industry and video game testing. Although most gamers can be distasteful, do not submit to this kind of video game treatment. Don’t reply to any comments that are in fact distasteful in anyway and always be professional.
Blogging
Start a couple of blogs or a website talking about past projects you have worked on (unless the information you were given by a game company says otherwise). Tell your experience and if you have any schooling to back up your skills. Also provide any specific hardware platforms that you have tested on. Of course, mention that you are at a freelance status and willing to take work from an appropriate company. In order to drive traffic to your new site or blog, link to your address in the signature of your forum posts and your other blogs. Editors and developers might be impressed by your online resume that they might stay in contact with you.
Conventions
Lastly, if you are really committed to this line of business in the video game industry, you need to start going to conventions. Video game conventions will have tons of companies, game developers and other testers. You need to network with these important people because they can consider you a future client. Talking to developers isn’t like talking to movie stars or pop artists they are gamers like you and me. Don’t be intimidated by their stature in the gaming community, just try to keep them interested and get their email.
Do you user twitter? Might as well earn extra cash!
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Kane & Lynch’s Dog Days begin on August 24
Written by Going Pro Gaming Posted on Mar 17, 2010, 5:30 pm
Though it seems like we just got back from Shanghai, it appears we’re going to be booking another flight soon. Square Enix has announced that Kane & Lynch 2: Dog Days will kick off “48 hours of hell” for its duo of miscreant protagonists on August 24 in North America and August 27 in Europe.
If you’d like to spend the interim months preparing for the sequel, there’s a new trailer from IGN available directly after the break. (Side note: How weird is it to see the Square Enix logo at the beginning? Totally weird, that’s how weird.)
Continue reading Kane & Lynch’s Dog Days begin on August 24
Kane & Lynch’s Dog Days begin on August 24 originally appeared on Joystiq on Wed, 17 Mar 2010 16:30:00 EST. Please see our terms for use of feeds.
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